How to Raise a Foundation in Lightyear Frontier
Plan a higher foundation on uneven ground, use free placement carefully and distinguish supported elevation from unsupported stacking.
Set the starting elevation before extending the floor
For a raised build, establish the foundation's intended level first, then extend the floor and supports from that reference. Do not expect a completed building to move upward as one connected object just because you adjust a single piece.
If a low starting foundation forces every later piece into the ground, it is usually easier to correct that reference early than to finish the entire layout and rebuild afterward.
Try a small supported section
Choose a spot where the higher level can still meet the terrain or a valid support arrangement. Use the current placement modes to position a test foundation, then inspect it from the side before snapping on neighboring pieces.
- Clear the immediate work area and place a planning reference for the desired floor level.
- Switch between snapping and free placement as needed to inspect the position.
- Confirm the base has valid ground contact rather than appearing to float.
- Add one neighboring section and check its alignment.
- Test a wall, access ramp or stair before expanding the whole footprint.
A player-reported PC shortcut for free placement is X. Check the action shown in your own Build Mode if that binding differs. There is no assumed universal “raise finished house” shortcut.
Do not build around unlimited foundation stacking
The earlier automation patch corrected foundations snapping to non-foundation holograms and explicitly treated stackable foundations as an unfulfilled request at that time. Do not rely on an old unintended snapping behavior as a supported elevation tool.
A raised structure still needs a sensible support path. If you are building over a slope, look for a layout that reaches terrain cleanly rather than using several decorative pieces to disguise a floating base.
Troubleshoot a misaligned second section
If snapping pulls the piece to the wrong height, inspect which neighboring object is being targeted. Move your viewpoint, temporarily remove an obstructing hologram, or test the piece separately in free placement. Change one condition at a time so you can see what resolves the placement.
Keep the full structure in planning form until the height works. An unbuilt reference is easier to revise than a room filled with machines and decoration.
Finish with a usable entrance
Check the approach with the actual mech and, if relevant, a trailer. A higher floor can solve a slope problem while creating an awkward doorway or unloading area. Adjust the entrance before investing in the complete roof.
For related problems, read roof collapse and choosing flat land.