Lightyear Frontier Map: Regions and Resource Routes
Navigate the 1.0 world, use resource information and named stamps, and plan useful routes through the expanded regions.
Use the current world map
The 1.0 world includes Sandswept Highlands and Hollow Marsh alongside the rebuilt world's established regions. A map showing only the original Early Access island is unsuitable for planning current resource runs.
Start with the in-game map's region information and Resource Scanner. Use an external image only when its terrain and version match your world. A beautiful annotated map is still unhelpful if its ore pins belong to an older layout.
Understand the new destinations
| Area | What makes it useful | What to consider before settling |
|---|---|---|
| Sandswept Highlands | Broad desert plains, ruins and late-game resources | Distance, hazards and the cost of establishing supply |
| Hollow Marsh | A swamp landscape among the Highlands' clifftops | Terrain, visibility and access to your main route |
| Existing grassland routes | A familiar starting point for a working farm | Whether expansion space and water remain convenient |
The new regions are accessible from the start, but access is not the same as being prepared for their resources or challenges. A first visit can be reconnaissance rather than a permanent move.

Make map stamps explain themselves
A useful marker answers what is there and why you intend to return. Label a deposit with its resource, mark a safe crossing, and distinguish a temporary discovery from a finished hauling route.
For a resource run, plan a loop: home, collection area, processing or storage, then return. Test it with the vehicle and load you will actually use. A jump that is easy for an empty mech can be a poor choice for a loaded trailer train.
Explore with one clear objective
Choose the missing ingredient before leaving. Consult the region list, use the scanner where appropriate, and record the place when you find it. Then collect useful nearby goods without letting every distraction turn into another cross-map journey.
Do not expect a single base to sit beside every important resource. A central working farm and a targeted collection route can be more convenient than repeatedly relocating the whole homestead.
Use the specific guides for nickel, iron, red crystal and yellow crystal. For a permanent farm, compare flat building locations.